SiebenCorgie / ori-engine

A small engine written in rust + vulkan.
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Support different Image formats for `build()` in the TextureBuilder #7

Closed SiebenCorgie closed 7 years ago

SiebenCorgie commented 7 years ago

The engines textureBuilder currently loads every texture in 8Bit SRGB format. I didn't find a easy way to acctually use the with_format() function for the build function.