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SiegeEngineers
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auto-mods
some data mods, generated programmatically, so they can be recreated automagically for every new patch
MIT License
18
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11
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[King Boom mod] Monkeys explode in Pilgrims nothing map
#40
TheDude-gh
closed
3 weeks ago
2
lowkey allow kings to garrison siege in exploding kings for the memes
#39
twise2
closed
5 months ago
0
[9x Tech Mod] Researching supplies twice crashes game
#38
SirWozzel
opened
11 months ago
0
[9x Tech Mod] Economic techs are not repeatable from Mule Cart
#37
SirWozzel
opened
11 months ago
2
Bengalis Castle techs not 9x researchable
#36
Krigeris
opened
1 year ago
0
Burgundians - subsequent tech researches are not 33% cheaper food
#35
Krigeris
closed
1 year ago
2
New Civs don't have 9X Castle Techs
#34
Krigeris
closed
1 year ago
1
Implemented 10x shared civ bonus
#33
Dzerillious
opened
1 year ago
0
Feature/koth update
#32
twise2
closed
1 year ago
2
Exploding relic monks
#31
twise2
closed
1 year ago
1
[Teamwork] Guilds and saracen market bonus
#30
Anonymonous
opened
1 year ago
0
[Teamwork] Byzantine castle HP overflow and trade carts getting stuck
#29
Anonymonous
opened
1 year ago
0
[9x Tech Mod] Level Hoardings destroys all castle when all University tech is done
#27
ehylla93
opened
2 years ago
2
Make Rewarding Snipes Relic Carts not die at sea
#26
twise2
closed
2 years ago
1
Change to headroom and pop cap instead of negative pop
#25
twise2
closed
2 years ago
0
Make population not need houses
#24
twise2
closed
2 years ago
0
fix logic on cart
#23
twise2
closed
2 years ago
0
Rewarding snipes Fix
#22
twise2
closed
2 years ago
1
Rewarding Snipes
#21
twise2
closed
2 years ago
2
Add Samurai to pocket horses
#20
twise2
closed
2 years ago
1
Add Exploding Kings to Seige engineers
#19
twise2
closed
2 years ago
2
Added my custom version of 256x tech
#18
ursien
opened
2 years ago
1
[Critical] None of the xtech mod work on latest (Update 51737)
#17
terminalsin
closed
3 years ago
1
(Suggestion) Add 50x mod
#16
terminalsin
opened
3 years ago
1
Output .dat file seems corrupted
#15
BenjaminHau
closed
3 years ago
4
Random cost mod discussion
#14
HSZemi
closed
11 months ago
7
(SiegeEngineers/auto-mods#12) add instructions for GDB and visual debugging for VSCode
#13
FilmCoder
closed
3 years ago
1
How do I run this with a debugger?
#12
FilmCoder
closed
3 years ago
5
Adding build docs (also MingW64)
#11
simonsan
opened
3 years ago
0
Move submodules to 3rd-party folder
#10
simonsan
closed
3 years ago
0
[WIP] Add CI with GH Actions to repository
#9
simonsan
opened
3 years ago
0
CI/CD - Github Actions
#8
simonsan
opened
3 years ago
2
Make auto mods more auto
#7
simonsan
opened
3 years ago
2
Updating Build instructions
#6
simonsan
closed
3 years ago
1
update genieutils
#5
FranciscoDA
closed
3 years ago
7
separate patches into dedicated source files
#4
FranciscoDA
closed
3 years ago
5
DRAFT: Add mod to multiply civilization bonuses.
#3
FranciscoDA
opened
3 years ago
4
x256 mod crashes when you queue a technology after itself
#2
Hasenn
closed
4 years ago
1
Cannot be compiled on modern Ubuntu versions
#1
ImperatorStorm
closed
3 years ago
7