Supports 8 bit and 32 bit slps. Still needs some ergonomic improvements...
The current design is suitable for static rendering (eg. outputting to a file), but not really for realtime rendering. It does allocate a vec for each Copy() command right now…would be ideal to be able to lazily read the pixel values there. I think a second render() API could be added for that.
Supports 8 bit and 32 bit slps. Still needs some ergonomic improvements...
The current design is suitable for static rendering (eg. outputting to a file), but not really for realtime rendering. It does allocate a vec for each
Copy()
command right now…would be ideal to be able to lazily read the pixel values there. I think a secondrender()
API could be added for that.Todo: