Open Mimickal opened 4 years ago
Blender represents the vertices relative to the object without any object-level transformations applied to it.
For example, if I scaled a 1x1x1 cube by 300% in the X direction, the vertices would still all be the same.
This actually begs the question, how is this handled in Blender? When I request the verts will they be what they would be without the scale, pos, rot, etc?