Transparent shader's UV scales are relative to model/gbxmodel UV scale.
Map UV scale 0 does no additional scaling, but 0 gets defaulted to 1 on cache build through tool. If model scale is not 0 or 1 then shader scale will cause unwanted scaling.
The solution is to have the model UV scale as offsets in the shader (shown in first picture).
This behavior only happens with transparent_chicago.
Note: the model UV scales can change when re-compiling the model.
Transparent shader's UV scales are relative to model/gbxmodel UV scale.
Map UV scale 0 does no additional scaling, but 0 gets defaulted to 1 on cache build through tool. If model scale is not 0 or 1 then shader scale will cause unwanted scaling.
The solution is to have the model UV scale as offsets in the shader (shown in first picture).
![image](https://user-images.githubusercontent.com/49990481/124640032-d95b6300-de5a-11eb-96c6-d7f893e3c342.png)
This behavior only happens with transparent_chicago. Note: the model UV scales can change when re-compiling the model.