I know that originally I said we would hold off on introducing spaceship travel until Version 2.1, however I’ve decided to remove that restriction because I realised this week that after our users finish the tutorial missions, they’ll have two choices - either go to a new planet and do it all over again, or stay put on their current planet and build up their supplies. That means we’ll also have to create some attractive game mechanics for both pipelines…
If users want to go to a new planet, they’ll need to build a spacecraft and a launchpad. Once they’ve got a working setup, they can either click the arrow buttons or use the spacecraft structure (modal) to navigate directly to a new planet.
We’ll provide the user with a readout of the different planets' stats, and reasons why they would be attractive to settle on. We’ll require the launchpad to be deployed onto a fuel reserve, so it can be constantly pumped full of fuel (so we’ll need to introduce a structure that can harvest the fuel). For now, users can just place their “fuel harvester” structure anywhere, eventually we’ll start replacing this with sectors.
The goal for this ticket is simple:
Create a structure for the spaceship
Create a structure for the launchpad
Create a pipeline for travelling & restrict the travel buttons based on this pipeline
Document anything else from the overall narrative of this ticket that we can wait to implement
Jira
Build a spaceship, launchpad
I know that originally I said we would hold off on introducing spaceship travel until Version 2.1, however I’ve decided to remove that restriction because I realised this week that after our users finish the tutorial missions, they’ll have two choices - either go to a new planet and do it all over again, or stay put on their current planet and build up their supplies. That means we’ll also have to create some attractive game mechanics for both pipelines…
If users want to go to a new planet, they’ll need to build a spacecraft and a launchpad. Once they’ve got a working setup, they can either click the arrow buttons or use the spacecraft structure (modal) to navigate directly to a new planet.
We’ll provide the user with a readout of the different planets' stats, and reasons why they would be attractive to settle on. We’ll require the launchpad to be deployed onto a fuel reserve, so it can be constantly pumped full of fuel (so we’ll need to introduce a structure that can harvest the fuel). For now, users can just place their “fuel harvester” structure anywhere, eventually we’ll start replacing this with sectors.
The goal for this ticket is simple:
Create a structure for the spaceship
Create a structure for the launchpad
Create a pipeline for travelling & restrict the travel buttons based on this pipeline
Document anything else from the overall narrative of this ticket that we can wait to implement