Open Winifridal opened 7 years ago
What AI limit?
There's a point where you cannot place down any AI via the potato HC modules and tells you a limit as been hit. Is that not from potato?
If you give me a screenshot or tell me exactly what the dialogue says then I can find it way easier inside POTATO code. Pretty sure what you're referring to is the ARMA group limit though.
Here is the message that comes up. It appears when you place down one of the potato:HC modules and the group that would spawn would result in an AI count greater than 90.
Edit: You can still place down groups/units from the non-module sections even when the AI count is at or above this value.
\POTATO\addons\zeusHC\functions\fnc_canCreateGroup.sqf
The AI limit seems too low. I think it's set at 100 right now but from zeusing in combination with ZBE caching we can get good performance with over 100 AI in existence. It also gets in the way when needing to populate new areas and there are still AI alive fighting the players. I'd suggest either raising it or removing it completely. We have the ability to see how many AI we have alive at anyone time and if we include this the zeus can easily keep an eye on everyone's performance.