SignalCommunity / SCMF

SCMF - A BWMF Derivative (Based on F3)
http://signalcommunity.com/
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POTATO AI limit #52

Open Winifridal opened 7 years ago

Winifridal commented 7 years ago

The AI limit seems too low. I think it's set at 100 right now but from zeusing in combination with ZBE caching we can get good performance with over 100 AI in existence. It also gets in the way when needing to populate new areas and there are still AI alive fighting the players. I'd suggest either raising it or removing it completely. We have the ability to see how many AI we have alive at anyone time and if we include this the zeus can easily keep an eye on everyone's performance.

derbismarck commented 7 years ago

What AI limit?

Winifridal commented 7 years ago

There's a point where you cannot place down any AI via the potato HC modules and tells you a limit as been hit. Is that not from potato?

derbismarck commented 7 years ago

If you give me a screenshot or tell me exactly what the dialogue says then I can find it way easier inside POTATO code. Pretty sure what you're referring to is the ARMA group limit though.

Winifridal commented 7 years ago

Here is the message that comes up. It appears when you place down one of the potato:HC modules and the group that would spawn would result in an AI count greater than 90.

Edit: You can still place down groups/units from the non-module sections even when the AI count is at or above this value.

derbismarck commented 7 years ago

\POTATO\addons\zeusHC\functions\fnc_canCreateGroup.sqf