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SignetStudios
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slackbot-uno
MIT License
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Glitch
#47
kingofzeal
closed
5 years ago
0
Find new hosting platform
#46
kingofzeal
opened
6 years ago
0
38 Cannot Win Game on Wild
#45
bmuenzenmeyer
closed
7 years ago
0
Randomize starting player order
#44
kingofzeal
opened
7 years ago
0
Wire in 'base' game actions to `/uno`
#43
kingofzeal
opened
7 years ago
0
Make playing a wild more atomic
#42
kingofzeal
opened
7 years ago
0
Add 'dismiss' button to card display post-turn
#41
kingofzeal
opened
7 years ago
0
Record actions that occurred against a player and announce them when they begin their turn
#40
kingofzeal
opened
7 years ago
0
New AI: Random
#39
kingofzeal
closed
7 years ago
0
cannot win game on a wild
#38
bmuenzenmeyer
closed
7 years ago
2
Playing a wild as your second to last card does not report to the room that you have UNOed
#37
bmuenzenmeyer
opened
7 years ago
0
New option: Giphy support
#36
kingofzeal
opened
7 years ago
0
When quitting game, turn control of hand over to AI
#35
kingofzeal
opened
7 years ago
0
Users should be force mentioned when it's their turn
#34
caschw
opened
7 years ago
2
Convert unit testing to TAP
#33
kingofzeal
opened
7 years ago
0
Emphasize cards that can be played
#32
kingofzeal
opened
7 years ago
0
Calling /uno after playing wild crashes bot
#31
kingofzeal
closed
7 years ago
1
Next player announcments should include @player
#30
kingofzeal
closed
7 years ago
2
Playing a wild does not continue the turn conversation
#29
kingofzeal
closed
7 years ago
0
Hand win seems to trigger twice
#28
kingofzeal
closed
7 years ago
0
Initial cards that are specials are not handled correctly
#27
kingofzeal
opened
7 years ago
0
Bots want to play wilds
#26
kingofzeal
opened
7 years ago
0
Game not ending correctly with two players
#25
kingofzeal
closed
7 years ago
0
Players should have secondary way of stating color for wild
#24
kingofzeal
closed
7 years ago
1
Turn order should show the players waiting for the next game
#23
kingofzeal
closed
7 years ago
0
Turn order should always display when player joins
#22
kingofzeal
closed
7 years ago
0
Color chooser for wild shows to all players
#21
kingofzeal
closed
7 years ago
0
Convert to using interactive messages when possible
#20
kingofzeal
opened
7 years ago
0
Reverse in two player games should = skip
#19
kingofzeal
closed
7 years ago
0
Multiple AIs don't seem to play well together
#18
kingofzeal
closed
7 years ago
0
Basic AI sometimes wants to play wild/wild
#17
kingofzeal
closed
7 years ago
2
Ai players
#16
kingofzeal
closed
7 years ago
0
Users can quit and rejoin a game to reduce large hand sizes
#15
kingofzeal
closed
7 years ago
1
Users that join mid-game are not given any cards
#14
kingofzeal
closed
7 years ago
3
Add help command
#13
kingofzeal
opened
7 years ago
0
Create a simple AI player to play the game
#12
kingofzeal
closed
7 years ago
1
Restrict resetting the game
#11
kingofzeal
opened
7 years ago
0
Added unit tests for drawCard
#10
kingofzeal
closed
7 years ago
1
Unit test framework
#9
kingofzeal
closed
7 years ago
1
Players can draw cards when it isn't their turn
#8
kingofzeal
closed
7 years ago
0
Slapp conversion
#7
kingofzeal
closed
7 years ago
0
Announce version updates on startup
#6
kingofzeal
opened
7 years ago
0
Issuing a draw command should not be visible to everyone
#5
kingofzeal
closed
7 years ago
0
Wild detected as Draw 4
#4
kingofzeal
closed
7 years ago
0
Break out /play command to separate 'hears' to help with debugging
#3
kingofzeal
opened
7 years ago
0
Allow for commands via @mentions
#2
kingofzeal
opened
7 years ago
0
Draw 2 detected as Draw 4
#1
kingofzeal
closed
7 years ago
1