Closed khjxiaogu closed 2 years ago
I actually don't know why. But the bug disappeared after I first tried to use Supplier
to delay the call of the method in the issue.
At first, I used Lazy
provided by Forge, which is an implementation of Supplier
that only fetches initially once. But this also caused the same bug in #34, so I switched it back to Supplier
.
When a receipt is fulfill, all nearby players keep crashing. After removing
CurrentReceipt
tag of the coresponding crockpot, The problem resolved stack trace: