Open twothe opened 1 year ago
Disabling materials in a modpack is as easy as creating a datapack (following the structure in the Github Wiki). Creating a file under /data/silentgear/silentgear-materials/MATERIALNAMEHERE.json and just put a valid file structure without a resource to craft it. Work around for now.
What Should Be Added or Changed?
Currently Obsidian is a very strong early game material, that will not only give you tools that can mine about everything, armor that gives you very strong protection, and a decent weapon combined with lots of durability, it is also very easy to get in large quantities. That makes it feel pointless to even try to make gear and armor out of other materials, as Obsidian is cheap, easy and good.
Generally I would like to see two things changed to this:
Alternatively, or maybe in combination with that: