Closed PiaoLiangDeGua closed 10 months ago
Can I ask how to make a dynamic mod, I've seen a dynamic Mona Chest mod
I think you're referring to this script : https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Tools/genshin_merge_mods.py tutorial here : https://gamebanana.com/tools/11165
I think you're referring to this script : https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Tools/genshin_merge_mods.py tutorial here : https://gamebanana.com/tools/11165
Thank you, but in fact, it should be about animated mod.
I think you're referring to this script : https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Tools/genshin_merge_mods.py tutorial here : https://gamebanana.com/tools/11165
Thank you, but in fact, it should be about animated mod.
Just like this https://gamebanana.com/mods/436521
I misunderstood sorry I don't know how it work
I misunderstood sorry I don't know how it woFi
I misunderstood sorry I don't know how it work
Fine,thank you.
Script : I made a script for that : https://github.com/jere344/GI-Model-Importer/blob/patch-2/Tools/genshin_animated_mod.py works the same way as the merge mod script, with each mod a frame
Manually :
Use the merge script https://gamebanana.com/tools/11165
Then edit the merged.ini
:
Add to [Constants]
and edit the values depending on your animation
global $interval = 10 ; The speed; lower is faster
global $frames = 6 ; The number of frames ; here there are 6 frames
global $timer = 0
Add to [Present]
if $timer >= $interval
$timer = 0
$swapvar = ($swapvar + 1) % $frames
endif
post $timer=$timer+1
So in the end it looks like :
; Merged Mod: .\1_standart\Furinna.ini, .\2_without_dress\Furinna.ini, .\3_with_hat\Furinna.ini, .\4_with_hat_without_dress\Furinna.ini, .\5_ousia_hat\Furinna.ini, .\AquaFurinaMod\Furina.ini
; Constants ---------------------------
[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0
global $interval = 10 ; The speed; lower is faster
global $frames = 6 ; The number of frames
global $timer = 0
[Present]
post $active = 0
if $timer >= $interval
$timer = 0
$swapvar = ($swapvar + 1) % $frames
endif
post $timer=$timer+1
; Shader ------------------------------
[...]
It will swap between skins automatically making it an animation
Script : I made a script for that : https://github.com/jere344/GI-Model-Importer/blob/patch-2/Tools/genshin_animated_mod.py works the same way as the merge mod script, with each mod a frame
Manually : Use the merge script https://gamebanana.com/tools/11165 Then edit the
merged.ini
:Add to
[Constants]
and edit the values depending on your animationglobal $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames ; here there are 6 frames global $timer = 0
Add to
[Present]
if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1
So in the end it looks like :
; Merged Mod: .\1_standart\Furinna.ini, .\2_without_dress\Furinna.ini, .\3_with_hat\Furinna.ini, .\4_with_hat_without_dress\Furinna.ini, .\5_ousia_hat\Furinna.ini, .\AquaFurinaMod\Furina.ini ; Constants --------------------------- [Constants] global persist $swapvar = 0 global $active global $creditinfo = 0 global $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames global $timer = 0 [Present] post $active = 0 if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1 ; Shader ------------------------------ [...]
It will swap between skins automatically making it an animation
Thank you, but I just learned to create animated mods using the previous script yesterday, and I will try your script.
Script : I made a script for that : https://github.com/jere344/GI-Model-Importer/blob/patch-2/Tools/genshin_animated_mod.py works the same way as the merge mod script, with each mod a frame
Manually : Use the merge script https://gamebanana.com/tools/11165 Then edit the
merged.ini
:Add to
[Constants]
and edit the values depending on your animationglobal $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames ; here there are 6 frames global $timer = 0
Add to
[Present]
if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1
So in the end it looks like :
; Merged Mod: .\1_standart\Furinna.ini, .\2_without_dress\Furinna.ini, .\3_with_hat\Furinna.ini, .\4_with_hat_without_dress\Furinna.ini, .\5_ousia_hat\Furinna.ini, .\AquaFurinaMod\Furina.ini ; Constants --------------------------- [Constants] global persist $swapvar = 0 global $active global $creditinfo = 0 global $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames global $timer = 0 [Present] post $active = 0 if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1 ; Shader ------------------------------ [...]
It will swap between skins automatically making it an animation
Do you know how to make mods like this?https://gamebanana.com/mods/446991
I don't know sorry
Script : I made a script for that : https://github.com/jere344/GI-Model-Importer/blob/patch-2/Tools/genshin_animated_mod.py works the same way as the merge mod script, with each mod a frame
Manually : Use the merge script https://gamebanana.com/tools/11165 Then edit the
merged.ini
:Add to
[Constants]
and edit the values depending on your animationglobal $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames ; here there are 6 frames global $timer = 0
Add to
[Present]
if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1
So in the end it looks like :
; Merged Mod: .\1_standart\Furinna.ini, .\2_without_dress\Furinna.ini, .\3_with_hat\Furinna.ini, .\4_with_hat_without_dress\Furinna.ini, .\5_ousia_hat\Furinna.ini, .\AquaFurinaMod\Furina.ini ; Constants --------------------------- [Constants] global persist $swapvar = 0 global $active global $creditinfo = 0 global $interval = 10 ; The speed; lower is faster global $frames = 6 ; The number of frames global $timer = 0 [Present] post $active = 0 if $timer >= $interval $timer = 0 $swapvar = ($swapvar + 1) % $frames endif post $timer=$timer+1 ; Shader ------------------------------ [...]
It will swap between skins automatically making it an animation
I recommend checking the speedcontrol.py at my tools repo. It was the original tool made to turn normal merge mods into animations. github.com/leotorrez/leotools
To make mods like the last one mentioned you use the same idea but is a lot more manual
I wasn't aware of your script, thank you I'll check it out
打开一看是由许多单独个体组成的,我感觉非常炫酷,想请教是否有对应脚本来制作这样的mod.