SilentNightSound / GI-Model-Importer

Tools and instructions for importing custom models into a certain anime game
https://discord.gg/agmg
GNU General Public License v3.0
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GIMI won't load at all. #265

Open DarkAngel117 opened 2 weeks ago

DarkAngel117 commented 2 weeks ago

V7, open Loader, states ready to launch game, launch the game through official .exe, game does not start, states that target process found and GIMI loaded successfully but the process dies within a few seconds. Trying to relaunch, closes the loader after process is found and game loads without GIMI.

Tried both as admin and not as admin.

Capture

yixyming commented 1 week ago

That's the same with my question

leotorrez commented 1 week ago

The window is meant to close and the process to die after injection. Check in game to make sure it worked or not by trying to open the help menu.

DarkAngel117 commented 1 week ago

Figured it out:

By process of eliminating folders from the GIMI directory I narrowed it down to a single .ini file. In that file I narrowed it down to a single command. Apparently using $assignKey breaks the loader somehow and refuses to open the game at all. Replaced value with $autoinfo and it fixed.

Victory-zcy commented 4 days ago

Figured it out:

By process of eliminating folders from the GIMI directory I narrowed it down to a single .ini file. In that file I narrowed it down to a single command. Apparently using $assignKey breaks the loader somehow and refuses to open the game at all. Replaced value with $autoinfo and it fixed.

I met the same question with you when I tried to load three mods(up to 3GB), when I tried to load any two of them it's ok, but the game process died when I tried to load all the three mods . May I ask which ini file you have modified?I could not find a keyword named "assignKey" in all ini files.

DarkAngel117 commented 4 days ago

Yeah for sure, it was a mergedmod .ini file named after the mod that was merged. Mod was working fine but inconsistently, I manually changed all of the autoInfo to assignKey tags and process would no longer spawn. Might be a mod specific thing...

Victory-zcy commented 3 days ago

Yeah for sure, it was a mergedmod .ini file named after the mod that was merged. Mod was working fine but inconsistently, I manually changed all of the autoInfo to assignKey tags and process would no longer spawn. Might be a mod specific thing...

Thanks for your help, though I finally didn’t find the file, l learned a lot. I solved the problem by using another version of 3dm modified by other people.