Closed Silentor closed 1 month ago
category1(8 bit).category2(8 bit).category3(8 bit).element(8 bit) or category1(8 bit).category2(8 bit).element(16 bit) category 1 may be shortened to reserve some internal flags (6-7 bit for high level game entity category is sufficient)
With optional Enum with marker attribute to use in inspector as gd type category1
Add None gd type editor support Type Some.Type [x] Type None [+]
Add gd type copy/paste via side menu Type Some.Type [...] Add dec/hex gd type visualization via side menu-
Detect duplicated gd types, mark in inspector, provide autofix button Add unique gd type generation on gd object duplication? Maybe do not change silently gdtype, detect only
Add incorrect int value highlight in enum type fields
Add Unity Hierarchy window gray gd type hint on gd objects
Indicate GDDB folders with duplicated types
Improve GdType editor based on this https://github.com/Maligan/unity-guid/blob/main/Runtime/GUIDReference.cs
32 bit hierarchical id for game entities