Open Silentor opened 4 years ago
Implement regular hex grid as in https://www.redblobgames.com/grids/hexagons/ (God bless this man). Cube/axial coords, block rasterization support, usual set of grid operations (neighbors, graph interface for A*, distances)
todo: Use HexGrid instead of Mesh in Macro/Micro/Navigation maps
Implement regular hex grid as in https://www.redblobgames.com/grids/hexagons/ (God bless this man). Cube/axial coords, block rasterization support, usual set of grid operations (neighbors, graph interface for A*, distances)