Silentor / InfluenceTerrainDemo

Some experiments with zone-based terrain generation
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HexGrid #127

Open Silentor opened 4 years ago

Silentor commented 4 years ago

Implement regular hex grid as in https://www.redblobgames.com/grids/hexagons/ (God bless this man). Cube/axial coords, block rasterization support, usual set of grid operations (neighbors, graph interface for A*, distances)

Silentor commented 4 years ago

todo: Use HexGrid instead of Mesh in Macro/Micro/Navigation maps