Silentor / InfluenceTerrainDemo

Some experiments with zone-based terrain generation
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Make proper generation of terrain mesh for Cave blocks #80

Closed Silentor closed 5 years ago

Silentor commented 5 years ago

Make block highlight in terrain mode great again

Silentor commented 5 years ago

Fix rare case - "cave entrance" block near "dead end" block

Silentor commented 5 years ago

Mesh generation for cave blocks is too complicated. Multilayered heightmaps is perspective, but "empty" underground layer is too hard to visualize. Its not possible to generate proper mesh using only one quad per layer for some complex cases (cave, solid and base blocks near same height vertex).