Closed Silentor closed 5 years ago
Implemented simplest generation of map objects and visualization in Block mode. Time for Terrain mode support!
The most of iteration's work is done, time for eye-candiness
I've achieved most of targets: Map objects can be created as usual blockmap, meshed as top and bottom surfaces with vertical sides, and snapped to main map where it intersects. Postponed task: build normals for complex map combined from main map and object map. I should invent some combined map data structure for convenient traversal on blocks and vertices
''' __ additional heightmap / ---------------------------- main heightmap ''' This object can be used to enrich main blockmap with overhang features