Silentor / InfluenceTerrainDemo

Some experiments with zone-based terrain generation
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Eliminate z-fighting for some common block of main map and map object #93

Closed Silentor closed 5 years ago

Silentor commented 5 years ago

Discard occluded blocks

Silentor commented 5 years ago

Simple block occlusion is implemented. TODO dont check every main map block for occlusion state, only shared with map objects.