Open Gavin-Williams opened 9 years ago
Thanks for the feedback. (note: I edited your post to use numbers instead of bullets)
I totally don't mind you guys focusing on 3d, I can understand that it's quite a bit of work to get the scene editor working nicely. And GDC is fast approaching, I'm really excited about the future of this engine. Although programming generally is pretty exciting ;)
The game I'm writing has been both 3d and 2d, but I think I've finally locked it down to 2d now, so I'm basically working with sprites. I'll just get it all to work as best as I can, and report any issues. So far, everything is functional anyway, just a few rough edges here and there.
I exclusively use dds images for programming these days, I found png and bmp to be annoying at times. I know other's like those formats, but dds is a native dx format, and it explicitly stores an alpha channel, which can be edited directly in Photoshop which I understand. I use the nVidia plugin so that I can edit and work with dds in Photoshop, and i use MysticThumbs for rendering dds throughout Explorer.
You should be able to use SharpDX to render dds into WPF, or write a custom dds loader, I may even have a dds loader around here somewhere. Although I'm sure Alexandre would have such code as well. Maybe I'm the only person that uses dds ... haha.
Edit : I tried reproducing the crash, but couldn't, maybe you have fixed something there. Otherwise it must have been a very specific thing that I did. If I can manage to reproduce it, I will put up the details in this post.
Also, there are some other bugs in the source file selector in the main SpriteGroup panel:
bug 6. If I have 3 source files, say: wall 034.dds, wall130.dds, wall131.dds wall131.dds is selected, I hit the eraser button, and both wall034.dds and wall130.dds are removed from the source file list. This is not consistent behavior either, sometimes, the last item (or perhaps items after the selected item) are removed, instead of all other items.
bug 7. I can never delete (erase) the last source file, so there is always 1 source file in the list. (Edit 2) I can actually delete the last source file, but only If I have just previously deleted a frame from the Images list.
SpriteGroup doesn't seem to be working and designed as well as it could be in game studio. Here's my issues :