Open jmkinzer opened 9 years ago
Concerning assemblies dependencies, most of the engine will be improved to be as you said, so that runtime only embeds the part the user want.
It will require some package/plugin mechanism (already designed but not completely implemented) and specific GameStudio UI to support that, but we will get there eventually.
Great to hear, thanks!
Per the title would be nice to have environmental reverb (e.g. for underwater, cave, ...).
Semi-related note: I really like how the engine assembly does not reference physics as it allows us in principle to drop in an engine of our choice without worrying about any kind of conflict or (I presume) having to distribute an assembly we don't need. It would be nice to do the same thing for audio as I for example would personally prefer to use FMOD. (I know I can do this regardless but it would be cleaner if there are no explicit dependencies).