So I am making this feature request out of necessity for a Real Time CSG based level editing tools inside your game engine. However before I do so I would highly recommend that the tools team watch this video and this video to give some context on why I am doing so. While the videos references Unreal Engine 4 the argument can be applied to Xenko, Unity, or pretty much any engine that uses modular meshes.
So I am making this feature request out of necessity for a Real Time CSG based level editing tools inside your game engine. However before I do so I would highly recommend that the tools team watch this video and this video to give some context on why I am doing so. While the videos references Unreal Engine 4 the argument can be applied to Xenko, Unity, or pretty much any engine that uses modular meshes.
I would recommend looking into this repo for a real time CSG based solution for Xenko. https://github.com/LogicalError/Realtime-CSG-demo
The Result should be as followed https://www.youtube.com/watch?v=PeoevMLW_L8