I've been trying to get MSAA working. Now I have to apologize here, this is the first engine I've worked with. I have built my own loose engine using SharpDX so I have a reasonable understanding how that works. But using a commercial engine is new to me, so I am still learning about how everything works together. There maybe be things about Services, Renderers, EntitySystem that I'm overlooking.
So I'm assuming that when a Renderer is added to the pipeline, it knows what to do with it and at some point during rendering, the engine will Set the RenderTarget from the RenderTargetSetter. I might be missing something here though, because the above code actually turns my output black, even if i take out the MSAA stuff.
Hi,
I've been trying to get MSAA working. Now I have to apologize here, this is the first engine I've worked with. I have built my own loose engine using SharpDX so I have a reasonable understanding how that works. But using a commercial engine is new to me, so I am still learning about how everything works together. There maybe be things about Services, Renderers, EntitySystem that I'm overlooking.
Here is what I have ...
So I'm assuming that when a Renderer is added to the pipeline, it knows what to do with it and at some point during rendering, the engine will Set the RenderTarget from the RenderTargetSetter. I might be missing something here though, because the above code actually turns my output black, even if i take out the MSAA stuff.