Closed mooziii closed 11 months ago
and we have to distinguish between ServerPlayer and Player
i think PlayerConnectionEvents may be better as you can separate packet, join, quit stuff and stuff like player chat event
okay. then i will create the player for client only events
events that are available for both sides
no, the ones in the core module at the moment are not feature complete
I will implement the rest of the required features in core
myself, but keep this PR open until of that is resolved.
maybe you should create playerEvents instead of PlayerConnectionEvents