SilverKnightVGM / pywright

Automatically exported from code.google.com/p/pywright
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Animated gui button #100

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Gui buttons use their own drawing code rather than inheriting the regular 
sprite code

Original issue reported on code.google.com by saluk64007@gmail.com on 11 Sep 2011 at 10:21

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 11 Sep 2011 at 10:33

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 31 Oct 2012 at 11:09

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 16 Jan 2014 at 11:12

GoogleCodeExporter commented 9 years ago

Original comment by saluk64007@gmail.com on 20 Jan 2014 at 7:37

GoogleCodeExporter commented 9 years ago
Adding E.D, who said: "Most visual assets should be animation compatible. 
Meaning, if there is a txt file defining how it's to be animated, it should 
animate. Certain assets, for example, arrow_right. That way, on the menus, it 
can be animated like it is in the games (I've tried it and Py doesn't recognize 
it). cursor_ev, for those who want to shimmy it up for the CR. Unless it is 
already possible and I'm not doing it right."

Besides gui buttons not being animateable, there are other buttons in the game 
that aren't even gui buttons, and use their own super specialized rendering 
code. This is kind of ugly. Examples are: uglyarrow button (this includes CE), 
and most of the buttons for list, court record, and examine

Original comment by saluk64007@gmail.com on 9 Feb 2014 at 8:41