Open GoogleCodeExporter opened 9 years ago
Idea is, if I was familiar with AAO's gui only, I would want my code to be
applied according to centiseconds (while using Pywright coding language). AAO
v5 uses cs-based timing.
So if I want to make a line of dialogue have a pause of 3 seconds in the
beginning, I would have this:
Step 1. Set_cmdtime_unit cs, in some text file somewhere (or it can be applied
individually in a scene text file)
Step 2. Edit dialogue in one of my scripted scenes like this:
char Huddini
"{p300} I take a 3 second breath before performing a magic trick!"
\\If it were ms, use 3000.
\\If it were Pywright's frame timing... I have absolutely no idea what would be
3 seconds in Pywright's method of timing :P
When Pywright is loading my game up, it should recognize that it's loading a
specific measurement of time in the beginning of the game (or in each new scene)
Original comment by mrhudd...@gmail.com
on 21 Jan 2014 at 11:03
PyWright frames are calculated for 60 frames per second. So 3 seconds would be
3*60. Having timings be in seconds (3.0) or miliseconds (3000) is a reasonable
desire, but it's a pretty big change. If I were starting over, I would probably
use seconds to begin with, as they are the easiest for users to understand.
Sorry for your pain...
Original comment by saluk64007@gmail.com
on 24 Jan 2014 at 7:42
Oh, it's that simple to calculate the time...Although it requires a bit of
manual calculation, that's still really easy to figure out (especially over AAO
v6's ms time-based system).
Sorry for my ignorance on that issue :P
Original comment by mrhudd...@gmail.com
on 25 Jan 2014 at 4:10
Original issue reported on code.google.com by
mrhudd...@gmail.com
on 21 Jan 2014 at 10:45