Silverfeelin / AHIT-SkinMaker

Skin Maker for A Hat in Time.
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[Ideas(?)] Load Mod\Add Icon #3

Open RealmsCrossMyths opened 6 years ago

RealmsCrossMyths commented 6 years ago

• Ability to load an existing mod… • Ability to add custom paintbrush icons…

Wasn't sure where to put these, but I went to edit my skin mod, only to find a lack of a load mod button… That's kind of a big issue for me. A smaller issue is the whole not being able to select a custom icon from an image, but that's not as big as not being able to load a mod I mad to edit\add skins.

Silverfeelin commented 6 years ago

There are definitely some possible improvements that could still be made, but I'm not sure I'll be making further changes for now.

Updating an existing mod brings the question which files to add, remove and how to update the scripts that give users the skins. Nothing impossible to work out, but not something I want to bother with right now. I know it's not ideal, but you can still make manual changes (I. E. Creating a new mod and copying over the changes).

Allowing custom icons would require me to figure out how to create upk files from code. I don't see this being an easy task (if even plausible) . You should import the textures into the unreal editor and save the package yourself. You can use the Texture2D path from the content browser in this tool (it's a drop-down but you can still enter your own text).

RealmsCrossMyths commented 6 years ago

When I said create custom paintbrush icons, I meant generating a PNG from a base icon, just customizing the one\two or so colours. Putting the image in the UPK file would be the modder's job. Just like compiling the scripts and cooking the mod is the modder's job.