Open dmitmel opened 2 years ago
By the way, about noclip: what do you think about including the WEdit-tech patch for every tech in the vanilla game? This will solve the problem of having to patch the mod to use a different tech, at least if the player doesn't want to use it with a modded tech. I think the game is unlikely to receive many new techs at this point, so patching out everything is fine. But also, patch files can be included for techs in popular mods (e.g. FU) too, I don't know SB modding much, but I guess this would be an effective way of integration.
Checked with some print-debugging, I'm on Starbound version 1.4.4. I fixed the issue on my machine by updating the included Starbound-Keybinds library (downloaded
scripts/keybinds.lua
from the latest commit and replaced this mod'sscripts/keybinds.lua
with it).P. S. Thank you for your work on the Item Spawner mod for Crosscode!