Silvris / RingingBloom

C#-based set of tools for WWise audio editing (generally for Capcom games).
49 stars 9 forks source link

New mode request for F1 Manager 22 #5

Open Kringlebeast opened 1 year ago

Kringlebeast commented 1 year ago

Tried opening an audio pck for the above game but it wouldn't list the files under any of the modes available. Would you be kind enough to cast your eye over this @Silvris ? I've uploaded said file to dropbox: https://www.dropbox.com/s/qcmmondkvi1ld9y/DCroftCommentary_VO.pck?dl=0 My suspicion is that RingingBloom doesn't recognise this version of wwise...

Silvris commented 1 year ago

Seems it uses a previously undocumented struct, I'll look into it. ATM RingingBloom only supports pcks with wems within them (streamed audio effectively), but pcks can also store bnks and at least one other thing. I had been planning to add bnk support regardless, so this just adds to it.

Silvris commented 1 year ago

Just to ask for some more information regarding the game: What engine is it made with? Are there any external wems present alongside the pck?

Kringlebeast commented 1 year ago

Thanks Silvris, so it uses unreal 4.27 and by using quickbms the pck's are extracted to show .wav files inside. apackofpckandbnks

I'll attach those bnks just incase bnks.zip