Open Kringlebeast opened 1 year ago
Seems it uses a previously undocumented struct, I'll look into it. ATM RingingBloom only supports pcks with wems within them (streamed audio effectively), but pcks can also store bnks and at least one other thing. I had been planning to add bnk support regardless, so this just adds to it.
Just to ask for some more information regarding the game: What engine is it made with? Are there any external wems present alongside the pck?
Thanks Silvris, so it uses unreal 4.27 and by using quickbms the pck's are extracted to show .wav files inside.
I'll attach those bnks just incase bnks.zip
Tried opening an audio pck for the above game but it wouldn't list the files under any of the modes available. Would you be kind enough to cast your eye over this @Silvris ? I've uploaded said file to dropbox: https://www.dropbox.com/s/qcmmondkvi1ld9y/DCroftCommentary_VO.pck?dl=0 My suspicion is that RingingBloom doesn't recognise this version of wwise...