Open SimonZhangITer opened 7 years ago
为了防止误操作,移动端iOS操作系统针对原生click事件做了300ms的延迟,这在一定程度上影响了我们的使用体验。
现在有现成的插件fastclick可以解决这个问题,但是也有弊端:
本人最近在做微信项目,由于fastclick插件存在一定弊端,因此开发了一个简单的tap事件,主要思想有以下几点:
ok,思想定下来,代码写起来就清晰多了:
if (!HTMLElement.prototype.addTapEvent) { HTMLElement.prototype.addTapEvent = function(callback) { var tapStartTime = 0, tapEndTime = 0, tapTime = 500, //tap等待时间,在此事件下松开可触发方法 tapStartClientX = 0, tapStartClientY = 0, tapEndClientX = 0, tapEndClientY = 0, tapScollHeight = 15, //水平或垂直方向移动超过15px测判定为取消(根据chrome浏览器默认的判断取消点击的移动量) cancleClick = false; this.addEventListener('touchstart', function() { tapStartTime = event.timeStamp; var touch = event.changedTouches[0]; tapStartClientX = touch.clientX; tapStartClientY = touch.clientY; cancleClick = false; }) this.addEventListener('touchmove', function() { var touch = event.changedTouches[0]; tapEndClientX = touch.clientX; tapEndClientY = touch.clientY; if ((Math.abs(tapEndClientX - tapStartClientX) > tapScollHeight) || (Math.abs(tapEndClientY - tapStartClientY) > tapScollHeight)) { cancleClick = true; } }) this.addEventListener('touchend', function() { tapEndTime = event.timeStamp; if (!cancleClick && (tapEndTime - tapStartTime) <= tapTime) { callback(); } }) } }
HTMLElement.addTapEvent(function(){ //do something... }) 如: document.querySelect('#test').addTapEvent(function(){ alert('this is a tap event'); })
这里给一个移动端案例,同时也包含了闭包的知识,前20项为tap事件,后30项为click事件,大家可以在手机上试一下效果,感受一下两种方法的差别:
<style media="screen"> li { padding: 20px; } </style> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-touch-fullscreen" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <meta name="format-detection" content="telephone=no,email=no"> <meta name="x5-orientation" content="portrait"> <title>test</title> </head> <body> <ul></ul> </body> <script type="text/javascript"> if (!HTMLElement.prototype.addTapEvent) { HTMLElement.prototype.addTapEvent = function(callback) { var tapStartTime = 0, tapEndTime = 0, tapTime = 500, //tap等待时间,在此事件下松开可触发方法 tapStartClientX = 0, tapStartClientY = 0, tapEndClientX = 0, tapEndClientY = 0, tapScollHeight = 15, //水平或垂直方向移动超过15px测判定为取消(根据chrome浏览器默认的判断取消点击的移动量) cancleClick = false; this.addEventListener('touchstart', function() { tapStartTime = event.timeStamp; var touch = event.changedTouches[0]; tapStartClientX = touch.clientX; tapStartClientY = touch.clientY; cancleClick = false; }) this.addEventListener('touchmove', function() { var touch = event.changedTouches[0]; tapEndClientX = touch.clientX; tapEndClientY = touch.clientY; if ((Math.abs(tapEndClientX - tapStartClientX) > tapScollHeight) || (Math.abs(tapEndClientY - tapStartClientY) > tapScollHeight)) { cancleClick = true; } }) this.addEventListener('touchend', function() { tapEndTime = event.timeStamp; if (!cancleClick && (tapEndTime - tapStartTime) <= tapTime) { callback(); } }) } } var ul = document.querySelector('ul'); for (var i = 1; i <= 20; i++) { var li = document.createElement('li'); li.innerHTML = i; li.addTapEvent(function() { var x = i; return function() { alert(x); } }()) ul.appendChild(li); } for (var j = 21; j <= 50; j++) { var li = document.createElement('li'); li.innerHTML = j; li.onclick = function() { var x = j; return function() { alert(x); } }() ul.appendChild(li); } </script> </html>
赞
FastClick
现在有现成的插件fastclick可以解决这个问题,但是也有弊端:
MyTapEvent
本人最近在做微信项目,由于fastclick插件存在一定弊端,因此开发了一个简单的tap事件,主要思想有以下几点:
Thinking
ok,思想定下来,代码写起来就清晰多了:
Usage
Case
这里给一个移动端案例,同时也包含了闭包的知识,前20项为tap事件,后30项为click事件,大家可以在手机上试一下效果,感受一下两种方法的差别: