SimoneRizzuto / the-lone-lantern-project

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Cutscene System - Implement `PlaySound` methods #28

Closed SimoneRizzuto closed 3 weeks ago

SimoneRizzuto commented 4 months ago

Make these methods: - PlaySound - PlaySoundAsync

One triggers a sound (a song, or a sound effect). The other plays a sound and waits for it to finish before continuing.

Both of these should go inside of the CutsceneDirector class.

SimoneRizzuto commented 3 weeks ago

Being addressed in this issue (https://github.com/SimoneRizzuto/the-lone-lantern-project/issues/47) by @Whloader