PR changed 1 files with 2 additions and 0 deletions.
The PR had the following labels:
No C#
Original Body
>
>
>
> ## About the PR
>
> Fixed #26307 by letting ammo techfab accept ingots and cloth. I don't think it makes anything with cloth, but a quick vibe check in contrib chat thought it was fine since they can be ejected.
>
> ## Why / Balance
>
> It has recipes that call for ingots
>
> ## Technical details
>
> I could use composition to not need to add the tags since they're in the BaseLathe, but I think they're explicitly included in case someone wants to change the tags in the future so it doesn't breaky.
>
> ## Media
>
>
> - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
>
>
> **Changelog**
>
>
>
> :cl:
> - fix: Ammo techfab now accepts ingot and cloth material types.
Mirror of PR #26413: Fix: let ammofab accept the common material types from space-wizards/space-station-14
a46e7102cfa60b72082d9ed365a3f76b3d6d7b27
PR opened by IProduceWidgets at 2024-03-24 21:49:41 UTC
PR changed 1 files with 2 additions and 0 deletions.
The PR had the following labels:
> > > > ## About the PR > > Fixed #26307 by letting ammo techfab accept ingots and cloth. I don't think it makes anything with cloth, but a quick vibe check in contrib chat thought it was fine since they can be ejected. > > ## Why / Balance > > It has recipes that call for ingots > > ## Technical details > > I could use composition to not need to add the tags since they're in the BaseLathe, but I think they're explicitly included in case someone wants to change the tags in the future so it doesn't breaky. > > ## Media > > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > > > **Changelog** > > > > :cl: > - fix: Ammo techfab now accepts ingot and cloth material types.Original Body