Simple-Station / Einstein-Engines

A Space Station 14 upstream repository, inspired by Baystation12.
GNU Affero General Public License v3.0
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Mirror: Make parrots talk like parrots #381

Closed SimpleStation14 closed 4 months ago

SimpleStation14 commented 5 months ago

Mirror of PR #26340: Make parrots talk like parrots from space-wizards space-wizards/space-station-14

cd4eda44b88a75d7498efca42c464dd4c73c5684

PR opened by Tayrtahn at 2024-03-22 17:22:18 UTC


PR changed 8 files with 168 additions and 0 deletions.

The PR had the following labels:


Original Body

> > > > ## About the PR > > In the rare cases that parrot become controlled by players, they now sound a bit more parrot-y. > > - Added the parrot squawk sound as a speech sound, so they no longer speak silently. > - Gave parrots a speech verb set, so they "squawk", "tweet", and "chirp" their messages, instead of just "say"-ing them. > - Parrots can "scream" now (which just plays the squawk sound). > - Parrots have their own accent that gets applied to everything they say! It adds some random squawks to the beginnings and ends of messages. Sometimes they repeat the longest word in a message. RAAWK! Sometimes! > > ## Why / Balance > > There are a lot of animals, but very little that sets them apart from each other. This makes parrots a little more interesting (though there's plenty more to be done). > > And no, I've never seen a player-controlled parrot in the game either. But it could happen! And when it does, now it'll be cooler. > > ## Technical details > > Added a few components to the parrot entity prototype, and made EmoteSounds, SpeechSounds, and SpeechVerb for parrots. > > Added ParrotAccentComponent/System, which handle the accent. > > ## Media > > > https://github.com/space-wizards/space-station-14/assets/85356/a863f384-8244-4d03-b9bb-2c0394b44488 > > Sorry for the lack of audio; blame Apple. There are squawking noises whenever the parrot chats or screams. > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > > > **Changelog** > > > > :cl: > - add: Parrots now sound more like parrots when they talk. RAWWK!
DangerRevolution commented 4 months ago

This is good.

But i wounder how exactly its will function with Languages, Meaning i have to make a Parrot/Bird Language and make it able to speak GC?

Not necessary, up to you really, the System of Languages is the important part, the actual yml languages can be done after the fact. Up to you really though.

FoxxoTrystan commented 4 months ago

This is good. But i wounder how exactly its will function with Languages, Meaning i have to make a Parrot/Bird Language and make it able to speak GC?

Not necessary, up to you really, the System of Languages is the important part, the actual yml languages can be done after the fact. Up to you really though.

This can be handle easly later. and is a issue for Languages PR, when this PR is merged i will make a new commit on Language to correctly handle this PR.