This PR is a follow up to https://github.com/Simple-Station/Einstein-Engines/pull/939
By increasing the number of items that are struck by bullets, or can be targeted by bullets. To add to the "Cinematic" experience of a gunfight, Bottles, Cups, and Plates of all kinds are automatically struck by bullets when fired over, and probably destroyed given that they only have 5 hit points. This also serves to aid in limiting the amount of things that can be hidden underneath when crawling under a table, since the station's bar counter will likely explode into a ton of glass and spilled booze when a gunfight gets near it.
I also added Chairs to the "RequireProjectileTarget" feature, so that if you click on a chair, you'll shoot the chair and (probably) destroy it.
Changelog
:cl:
add: Bottles, Drink Glasses, Plates, and all liquid containers are now struck by bullets(and most likely destroyed in the process). We hope that this will offer both a small tactical advantage/disadvantage, as well as contribute to making gunfights around the bar more "Cinematic".
add: Chairs are now hit by projectiles if a shooter clicks on them, in addition to Tables.
Description
This PR is a follow up to https://github.com/Simple-Station/Einstein-Engines/pull/939 By increasing the number of items that are struck by bullets, or can be targeted by bullets. To add to the "Cinematic" experience of a gunfight, Bottles, Cups, and Plates of all kinds are automatically struck by bullets when fired over, and probably destroyed given that they only have 5 hit points. This also serves to aid in limiting the amount of things that can be hidden underneath when crawling under a table, since the station's bar counter will likely explode into a ton of glass and spilled booze when a gunfight gets near it.
I also added Chairs to the "RequireProjectileTarget" feature, so that if you click on a chair, you'll shoot the chair and (probably) destroy it.
Changelog
:cl: