Updates the standing state requirement and the change standing state action to use the new laying down system (CurrentState instead of the old boolean Standing).
Makes it so that you cannot use any interaction verbs on entities you cannot interact with (fixes it being possible to look at entities while being in crit)
Changes the interaction popup clipping algorithm to include a predicate that ignores any entity that does not occlude light (fixes mobs, welding tanks, and some other non-opaque things preventing you from seeing interaction popups)
Makes it so that the verb requirements are checked one additional time before the verb is interaction is actually executed. (this e.g. prevents the MakeSleepOther from working if the target stands up during the do-after)
Changelog
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fix: Fixed multiple minor issues with interaction verbs. Most importantly, interaction popups will now always be shown correctly.
Description
Changelog
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