Simple-Station / Einstein-Engines

A Space Station 14 upstream repository, inspired by Baystation12.
GNU Affero General Public License v3.0
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Nerf Reagent Slimes #977

Closed VMSolidus closed 19 hours ago

VMSolidus commented 1 day ago

Description

This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event".

Changelog

:cl:

fenndragon commented 1 day ago

Description

This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event".

Changelog

🆑

  • fix: Nerfed the fuck out of Reagent Slimes. They have 1/3rd as much HP, spawn half as many during reagent slime vents, deal significantly less damage, and inject a lot less chems when biting people.

also I'd like to apologize, I have no idea what's causing the slime event to proc repeatedly as it's literally build just like xenos

VMSolidus commented 1 day ago

Description

This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event".

Changelog

🆑

  • fix: Nerfed the fuck out of Reagent Slimes. They have 1/3rd as much HP, spawn half as many during reagent slime vents, deal significantly less damage, and inject a lot less chems when biting people.

also I'd like to apologize, I have no idea what's causing the slime event to proc repeatedly as it's literally build just like xenos

There were genuine actual problems with the ReagentSlime statblock, in that it was basically impossible for a crewman to actually fight one in melee. Just because by sheer raw stats, a single reagent slime was fully capable of killing a crewman in a 1v1, even if the crewman was armed and playing everything near-perfectly.. And they were basically never in a 1v1.

fenndragon commented 1 day ago

Description

This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event".

Changelog

🆑

  • fix: Nerfed the fuck out of Reagent Slimes. They have 1/3rd as much HP, spawn half as many during reagent slime vents, deal significantly less damage, and inject a lot less chems when biting people.

also I'd like to apologize, I have no idea what's causing the slime event to proc repeatedly as it's literally build just like xenos

There were genuine actual problems with the ReagentSlime statblock, in that it was basically impossible for a crewman to actually fight one in melee. Just because by sheer raw stats, a single reagent slime was fully capable of killing a crewman in a 1v1, even if the crewman was armed and playing everything near-perfectly.. And they were basically never in a 1v1.

I did not alter the stat block at all whatsoever. If anything, the difficulty they give in melee might be a sign you should do some more tweaking to the melee system. as right now Xenos bite like fucking toothless grannys

toasterpm87 commented 21 hours ago

Holy shit, the thing I been asking forever