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Simsilica
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SiO2
Base pack of useful reusable game code that can help bootstrap any JME game project.
BSD 3-Clause "New" or "Revised" License
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Update Guava library
#15
tonihele
opened
12 months ago
2
GameSystemManager.enqueue() not supporting Runnable
#14
Ali-RS
opened
3 years ago
0
BulletSystem: use collisionListeners.getArray() for iterating the list
#13
Ali-RS
closed
1 year ago
0
Fix: "energy" field is ignored in Contact constructor
#12
Ali-RS
closed
3 years ago
0
Proper release the entity set in EntityContainer.stop()
#11
Ali-RS
closed
5 years ago
1
Update to Lemur latest release and set the sourceCompatibility to 1.7 for demos
#10
Ali-RS
closed
5 years ago
0
Use SafeArrayList.getArray() in for loops
#9
Ali-RS
closed
5 years ago
0
Add java sourceCompatibility in build.gradle
#8
Ali-RS
closed
5 years ago
2
Initialize the starting time value
#7
Ali-RS
closed
6 years ago
0
Fix issue with initial tpf value
#6
Ali-RS
closed
5 years ago
3
NPE in CompositeAppState when adding child before initialization
#5
NemesisMate
closed
5 years ago
1
Endless Loop in EntityContainer
#4
MeFisto94
opened
7 years ago
2
Error using 1.1.0: StateCollectionThread
#3
assofohdz
closed
5 years ago
6
Internal Delegation for toggling DebugHudState
#2
Ali-RS
closed
5 years ago
4
EntityContainer doesn't support nested parametrized types
#1
MeFisto94
closed
5 years ago
4