Closed georgewsinger closed 5 years ago
This happened again with a different console output:
ERROR: find_by_type_and_id: Condition ' p_tracker_id == 0 ' is true. returned: __null
At: servers/arvr_server.cpp:305.
XdndSelection owner: 8388627!
XdndSelection owner: 0!
ERROR: find_by_type_and_id: Condition ' p_tracker_id == 0 ' is true. returned: __null
At: servers/arvr_server.cpp:305.
onSurfaceCreated
onSurfaceCreated end
ERROR: find_by_type_and_id: Condition ' p_tracker_id == 0 ' is true. returned: __null
At: servers/arvr_server.cpp:305.
XdndSelection owner: 8388637!
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f0bbdf3df20] (??:0)
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[2] godot() [0xccdc87] (<artificial>:?)
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f0bbdf3df20] (??:0)
[3] godot() [0xd445fb] (??:?)
[2] godot() [0xccdcdc] (<artificial>:?)
[4] godot() [0xa4a03e] (<artificial>:?)
[3] godot() [0xd44221] (??:?)
[5] godot() [0xa35b8c] (<artificial>:?)
[4] godot() [0xa3a460] (<artificial>:?)
[6] godot() [0xa35ae7] (<artificial>:?)
[5] godot() [0xa17ce2] (??:?)
[7] godot() [0xa35026] (<artificial>:?)
[6] godot() [0x902af5] (<artificial>:?)
[8] godot() [0xa88765] (<artificial>:?)
[7] godot() [0x9cefb8] (<artificial>:?)
[9] godot() [0xa3d2d5] (<artificial>:?)
[8] godot() [0x8f6616] (<artificial>:?)
[10] godot() [0x8ebd68] (<artificial>:?)
[9] godot() [0x192cbef] (<artificial>:?)
[11] godot() [0x104950b] (??:?)
[10] godot() [0x19418c5] (??:?)
[12] godot() [0x79c77d] (??:?)
[11] godot() [0xb06a24] (??:?)
[13] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f0bbdf20b97] (??:0)
[12] godot() [0xa329d2] (??:?)
[14] godot() [0x7aa61e] (??:?)
-- END OF BACKTRACE --
(EE)
Fatal server error:
(EE) failed to read Wayland events: Broken pipe
(EE)
Aborted (core dumped)
Makefile:9: recipe for target 'run' failed
make[1]: *** [run] Error 134
make[1]: Leaving directory '/home/george/Simula_/addons/godot-haskell-plugin'
ERROR: find_by_type_and_id: Condition ' p_tracker_id == 0 ' is true. returned: __null
At: servers/arvr_server.cpp:305.
appears in both but also several times. I'm not sure what causes it but I don't think it's the reason for the crash.
XdndSelection owner: 8388637!
apparently is drag-and-drop related, so what produced this error must have been pointer click, thus it wasn't related to the grabbing.
This suggests the output is unfortunately not very informative.
We really need to come up with a way to keep Simula up even if an application crashes. Having application crashes take Simula down with them is unacceptable.
This appears to happen regardless of the type of input and is not limited to VR mode either. It happens (sooner or later) on
I believe mouse input produces a crash that is different from the one caused by keyboard input. When click-spamming a window, eventually it will produce a crash that is somehow related to the Bullet physics engine used in Godot. Backtrace below:
Thread 1 "godot" received signal SIGABRT, Aborted.
__GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:51
51 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:51
#1 0x00007ffff5073801 in __GI_abort () at abort.c:79
#2 0x00007ffff5a668b7 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#3 0x00007ffff5a6ca06 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x00007ffff5a6ca41 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#5 0x00007ffff5a6d80f in __cxa_pure_virtual () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#6 0x000000000090ec70 in btConvexInternalShape::localGetSupportingVertex ()
at thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp:62
#7 0x00000000009262c4 in btSubsimplexConvexCast::calcTimeOfImpact ()
at thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp:62
#8 0x00000000008fc41e in btCollisionWorld::rayTestSingleInternal ()
at thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:324
#9 0x00000000008fcd84 in ProcessLeaf ()
at thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:562
#10 btCollisionWorld::rayTestSingleInternal ()
at thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:599
#11 0x00000000008fd46f in btCollisionWorld::rayTestSingle ()
at thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:288
#12 0x0000000000977965 in btSoftRigidDynamicsWorld::rayTestSingle ()
at thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:328
#13 0x00000000009794f6 in btSoftSingleRayCallback::process ()
at thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:253
#14 0x00000000008ee774 in BroadphaseRayTester::Process ()
at thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp:228
#15 btDbvt::rayTestInternal () at thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h:1051
#16 btDbvtBroadphase::rayTest ()
at thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp:253
#17 0x0000000000977246 in btSoftRigidDynamicsWorld::rayTest ()
at thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:272
#18 0x00000000007a3e5a in BulletPhysicsDirectSpaceState::intersect_ray ()
at modules/bullet/space_bullet.cpp:101
#19 0x00000000015f6d19 in Viewport::_notification () at scene/main/viewport.cpp:619
#20 0x00000000024155a4 in Object::notification () at core/object.cpp:955
#21 0x00000000015cedc8 in SceneTree::_notify_group_pause () at scene/main/scene_tree.cpp:966
#22 0x00000000015d1488 in SceneTree::iteration () at scene/main/scene_tree.cpp:473
#23 0x000000000045b5ab in Main::iteration () at main/main.cpp:1834
#24 0x0000000000443dd1 in OS_X11::run () at platform/x11/os_x11.cpp:2821
#25 0x0000000000435448 in main () at platform/x11/godot_x11.cpp:55
Edit: Tested with active soft world disabled in project settings (since there's a lot of soft body stuff in output) but the result is nearly identical barring the word Soft in the output.
Console dump:
It is not clear if other things are required to reproduce this bug. So far it has happened while the Vive controller was pointed at a
weston-terminal
.