Closed lboklin closed 4 years ago
Is there any update on this? I believe we have disabled Godot multithreading for the time being, which might help us get around the first blocker.
Simula no longer requires multithreading?
We had to disable it to fix a texturing error race condition (textures were showing up as black).
We don't want to be tied to Valve's unfree Vive drivers and OpenVR implementation, so it would be preferable if Simula worked out of the box using the only reasonable FLO alternative: OpenHMD.
Blockers:
Lacking features:
[ ] It doesn't have fully featured support for Vive controllers (see https://github.com/GodotVR/godot_openhmd/issues/6 and https://github.com/OpenHMD/OpenHMD/issues/119). It should however be possible to use Simula without VR controllers.
[ ] No support for positional tracking, only rotational (see device support table). May cause discomfort when looking around.
[ ] No support for direct rendering, so the user must resort to using extended desktop.