SimulaVR / godot-haskell

Haskell bindings for GdNative
BSD 3-Clause "New" or "Revised" License
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Make Godot classes opaque #14

Closed lboklin closed 5 years ago

lboklin commented 5 years ago

Fixes #10.

Replacing coerce with safeCast in VarArgs will have an effect on performance, but only at compile time I think?