Closed lboklin closed 5 years ago
Looks correct. Did you test the videodecoder/net APIs?
Only so far as making sure a test godot-haskell project runs in godot-3.1-stable
Probably good enough. The crashes if something's wrong with the API are usually pretty obvious.
Or to be honest I didn't check this commit on its own, but in conjunction with my other incoming PR, but it shouldn't make a difference.
Please review these files specifically: