Open NickSeagull opened 6 years ago
Hi! The libraries are still an in-progress thing, and only very vaguely usable. Once I support the nativescript parts of Godot, they'll be actually usable.
Areas that need improvement are:
I'm currently at Lambdaconf, so it'll be a bit before I can finish up the API. Feel free to hang out in the SimulaVR gitter. I estimate around one-two weeks until these are in an alpha stage.
Thanks a lot for your interest!
I can type up some examples in a bit. WiFi on my laptop isn't working for some reason right now.
Great, thanks! I'm trying to use it for the basic examples of Godot, but I'm not really sure how to include it. Any pointers? :sweat_smile:
Right now some extremely important things aren't available in a comfortable fashion.
There's basically a 1:1 mapping in Godot.Gdnative.Internal, but:
Ideally just wait for a bit for me to get the high-level API finished. If you want to try out the low-level stuff anyways:
There should be a relatively close correspondence with C for the low-level API, but it's not very Haskelly. Functions like type InstanceMethodFun = Ptr GodotVariant -> GodotObject -> Ptr () -> Ptr () -> CInt -> Ptr (Ptr GodotVariant) -> IO (Ptr GodotVariant)
are how I have to represent struct godot_variant
returns, and you need to write the GodotVariant into the first pointer, then return that pointer. Lots of stuff that can be abstracted out relatively easily, though.
Great, thanks! 😄
HI! I would like to help to grow this up, with XML do you refer to docs about this? http://docs.godotengine.org/en/3.0/classes/class_xmlparser.html
I think that @KaneTW refers to the documentation of the classes and/or methods. What you pointed out @J2RGEZ is a class that Godot has to parse XML files :)
Hey there, thanks for the initiative! :smile:
I've recently discovered Godot and liked the fact that it can support native libraries. Given that I'm a Haskeller, I'm really hyped by these repos you have made.
I saw that they are somehow recent, and I'd like to help setting this up in some of my free time. I could help setting up a tintin documentation website (An example here and here).
What would be the first steps to use the plugin and these bindings?
Thanks again!