Adding dummy signals to godot-haskell/template/demo/src/Lib.hs:
instance NativeScript Main where
classInit base = Main base <$> newTVarIO 0
classMethods =
[ func NoRPC "_process" $
\self [deltaVt] -> do
delta <- fromGodotVariant deltaVt
(sec, sec') <- atomically $ do
t <- readTVar (_mTime self)
let t' = t + delta
writeTVar (_mTime self) t'
return (floor t, floor t') :: STM (Int, Int)
when (sec < sec') $
"Seconds passed: " ++ Prelude.show sec'
& T.pack
& (toLowLevel :: Text -> IO GodotString)
>>= Api.godot_print
]
-- Dummy signals:
classSignals = [ signal "map" [("gsvs", GodotVariantTypeObject)]
, signal "unmap" [("gsvs", GodotVariantTypeObject)]
]
yields (similar to the errors we're receiving right now in Simula):
OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2
Registering class Main
Registering method _process to class Main
ERROR: godot_nativescript_register_signal: Attempted to register method on non-existent class!
At: modules/gdnative/nativescript/godot_nativescript.cpp:154.
Registering signal map to class Main
ERROR: godot_nativescript_register_signal: Attempted to register method on non-existent class!
At: modules/gdnative/nativescript/godot_nativescript.cpp:154.
Registering signal unmap to class Main
Haskell NativeScript lib initialized
Seconds passed: 1
Seconds passed: 2
Is this a signal registering bug in godot-haskell?
Adding dummy signals to
godot-haskell/template/demo/src/Lib.hs
:yields (similar to the errors we're receiving right now in Simula):
Is this a signal registering bug in godot-haskell?