Open WinstonHartnett opened 3 years ago
We're planning a 4.0 rewrite, but it's taking a while since this is a major change.
Godot-haskell could move away from the imperative Haskell style to a more idiomatic one with this proposal, only problem is maintaining compatible with the greater Godot eco system
What branch is the 4.0 rewrite under? Are you accepting contributions to it?
I believe @DavidEichmann is rewriting here https://github.com/DavidEichmann/godot-haskell-gdextension
Godot recently announced the new GDExtension API and merged it into Godot 4.0, replacing GDNative. See this for examples. Now that we know what it looks like, what are plans for 4.0 support?