SimulaVR / godot-haskell

Haskell bindings for GdNative
BSD 3-Clause "New" or "Revised" License
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Godot 4.0 support #39

Open WinstonHartnett opened 2 years ago

WinstonHartnett commented 2 years ago

Godot recently announced the new GDExtension API and merged it into Godot 4.0, replacing GDNative. See this for examples. Now that we know what it looks like, what are plans for 4.0 support?

KaneTW commented 2 years ago

We're planning a 4.0 rewrite, but it's taking a while since this is a major change.

YellowOnion commented 2 years ago

Godot-haskell could move away from the imperative Haskell style to a more idiomatic one with this proposal, only problem is maintaining compatible with the greater Godot eco system

https://github.com/godotengine/godot-proposals/issues/1592

nathantalewis commented 1 year ago

What branch is the 4.0 rewrite under? Are you accepting contributions to it?

jmatsushita commented 6 months ago

I believe @DavidEichmann is rewriting here https://github.com/DavidEichmann/godot-haskell-gdextension