SimulaVR / godot-haskell

Haskell bindings for GdNative
BSD 3-Clause "New" or "Revised" License
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Stack nightly-2022-05-20 #44

Open DavidEichmann opened 2 years ago

DavidEichmann commented 2 years ago

I've broken this into 2 commits to remove the noise of generated classes. A key change is that TH blocks need to be in the correct place, and hence the class generator needs to sort godot classes in dependency order.