Open bombcar opened 2 years ago
It would be nice indeed, it will be easy to achieve after migration to buildscript, we just need to watch the one line in properties.
However I don't see a straightforward path to do this prior to migration.
However I don't see a straightforward path to do this prior to migration.
That's what zeta is for ;)
On my server, if I remove or forget a mod, it pops up a window saying all these world blocks will be deleted (even if none are present iirc).
We should have a CI check for that per mod, so if 'chisel' becomes 'chisel-g43g32' somehow, it'l flag it.