SineSwiper / RimWorld-FactionBlender

Add two new factions with every race/animal in your game!
Artistic License 2.0
1 stars 4 forks source link

Scarce Population/Factions #9

Closed ghost closed 3 years ago

ghost commented 3 years ago

Setting the population slider when generating a new world is irrelevant. Populations and factions are scarce regardless of population sliders position.

[HugsLib][ERR] FactionBlender caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at FactionBlender.TraderKindDefInjector.InjectTraderKindDefsToFactions (System.Collections.Generic.List1[T] FB_Factions) [0x00221] in <3db53fa86a534946aded70d4aad97a7b>:0 at FactionBlender.DefInjectors.InjectMiscToFactions (System.Collections.Generic.List1[T] FB_Factions) [0x000db] in <3db53fa86a534946aded70d4aad97a7b>:0 at FactionBlender.Base.DefsLoaded () [0x000a4] in <3db53fa86a534946aded70d4aad97a7b>:0 at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <4dd8a30b2ddc479e878b55ffe02db6e8>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string) HugsLib.HugsLibController:OnDefsLoaded () (wrapper dynamic-method) HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController) Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()