Open D3nnis3n opened 3 months ago
Try setting some of the options to Strict in the latest update. That should enforce the separation you want.
Unfortunately neither with the setting "Strict" nor with "None" at Animal -> Human I was able to get rid of the option to install Animal Implants into normal, human pawns. Seems something is special with their operations then? I did ensure to restart the game after each change.
Hey, I have configured the mod to not allow animal implants to be patched so they can be used on humans:![image](https://github.com/SineSwiper/RimWorld-XenobionicPatcher/assets/25908592/1a4fdd4b-9704-4cac-a970-accdce49e91f)
Yet, the animal implants from Vanilla Expanded Genetics can be put into humans and pawns with such do appear:![image](https://github.com/SineSwiper/RimWorld-XenobionicPatcher/assets/25908592/926a11e9-b681-4c67-ba6e-1cd9768fc07c)
Additionally, while I have set human implants to work on animals, the human implants from the same mod can still not be implanted into animals. (Which I personally don't mind, as it makes perfect sense for this mod, but probably is not working as intended either)
Hugslib Log: https://gist.github.com/HugsLibRecordKeeper/1fd549b45eac90f2012a69846d0823fc
Also I noticed that this is the only mod that doesn't appear in the mod options of XML Extensions when ticking the checkbox:![image](https://github.com/SineSwiper/RimWorld-XenobionicPatcher/assets/25908592/71b1ecca-af96-4aab-a51e-8cfc8e722f5a)
All other of my nearly 500 mods appear there, just this one doesn't.