This PR completely removes the random deep rooted trauma that abductees gain after being sent back to the station by abductors.
You can still gain traumas if you have the trauma gland though.
Why It's Good For The Game
It's just not fun for the abductee to end up having to deal with traumas that are most likely going to impair them, making them stutter, dumb, have cough fits or muscles spasms for the rest of the round unless they rush to medbay for a lobotomy surgery which will confirm the existence of abductors most of the time.
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the `` tags.
Changelog
:cl: Hardly
tweak: Abductees no longer get random deep rooted traumas
/:cl:
Original PR: https://github.com/BeeStation/BeeStation-Hornet/pull/7311
About The Pull Request
This PR completely removes the random deep rooted trauma that abductees gain after being sent back to the station by abductors.
You can still gain traumas if you have the trauma gland though.
Why It's Good For The Game
It's just not fun for the abductee to end up having to deal with traumas that are most likely going to impair them, making them stutter, dumb, have cough fits or muscles spasms for the rest of the round unless they rush to medbay for a lobotomy surgery which will confirm the existence of abductors most of the time.
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the `Changelog
:cl: Hardly tweak: Abductees no longer get random deep rooted traumas /:cl: