Closed Matthysse closed 4 weeks ago
Just wanted to comment that I've experienced the same issues involving mixin for reach_entity_attributes. To add more confusion to the mix, deleting my .connector folder did not allow my game to launch properly. I am running off the following modpack: "Medieval MC [FORGE] 1.20.1 v26.5 HF." If this issue is not already being worked on, I would be interested in trying to help diagnose the issue. Please let me know if the assistance would be welcome. Thanks!
The issue seems to be related to Connector Extras Refer to https://github.com/Sinytra/ConnectorExtras/issues/33
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Variable modifier target for net/minecraft/client/renderer/GameRenderer::getActualAttackRange1 was removed by another injector [INJECT Applicator Phase -> mixins.reach-entity-attributes.json:client.GameRendererMixin from mod reach_entity_attributes -> Apply Injections -> -> Inject -> mixins.reach-entity-attributes.json:client.GameRendererMixin from mod reach_entity_attributes->@ModifyVariable::getActualAttackRange1(D)D]
Indeed, this is a CE issue
Mod Name
Eureka
Mod Homepage
https://modrinth.com/mod/eureka
Minecraft version
1.20.1
Describe the bug
Adding the Eureka/Valkyrian Skies (forge) to the modpack first works, but then doesn't anymore when restarting. The weird thing is, when removing the .connector folder it starts working again. Then when the .connector folder is again regenerated, Minecraft recrashes at startup.
Steps to reproduce
Logs
https://mclo.gs/UGmKMdL
Additional context
No response