Open MissPotato opened 1 year ago
I actually think this is caused by the bug https://github.com/Siphalor/spiceoffabric/issues/66. I think the client is deciding what food to eat, which because the client things the setting is default, views all food as recently consumed even tho it's configured otherwise.
It seems like food containers will eat whatever food is deemed to give the most saturation/hunger. This means the player will eat the same food over and over until the value of the food drops to below the next highest food. Wasting both a ton of nutrition and time as each consecutive eat gets worse. This makes the whole system really frustrating to deal with, as the optimal way is to dedicate almost 60% of the player's inventory to unique foods.