Usage of LP's contexts will provide more control over player, like limiting or adding specific permissions, groups, prefixes, suffixes during combat.
At least it would be useful to have two contexts, something like in-combat (for fights) and has-pvp (for PvP protection). I also see possible usage of contexts like health-less-than and health-more-than, but it might be out of scope of CLX.
Extra Information
While it's already possible to implement the contexts (at least in-combat and has-pvp) using ExtraContexts through its custom PAPI contexts, I'd really appreciate the inclusion of contexts into project itself as it would make less mess in the server structure and will provide much easier setup for more newbie users (I tried a few times to explain how to setup similar custom contexts to a few admins, and it literally took hours).
Server Implementation
Paper
Server Version
1.19.3
CombatLogX Version
Plugin
LuckPerms, API docs, Context API
Explanation
Usage of LP's contexts will provide more control over player, like limiting or adding specific permissions, groups, prefixes, suffixes during combat. At least it would be useful to have two contexts, something like
in-combat
(for fights) andhas-pvp
(for PvP protection). I also see possible usage of contexts likehealth-less-than
andhealth-more-than
, but it might be out of scope of CLX.Extra Information
While it's already possible to implement the contexts (at least
in-combat
andhas-pvp
) using ExtraContexts through its custom PAPI contexts, I'd really appreciate the inclusion of contexts into project itself as it would make less mess in the server structure and will provide much easier setup for more newbie users (I tried a few times to explain how to setup similar custom contexts to a few admins, and it literally took hours).